// // time: Fri Apr 5 19:31:27 2002 // // version: 3.1.2 (format), 4.1.3 (DX) // // Message Window: // window: position = (0.4734,0.0000), size = 0.5156x0.4248 // inaccessible panels: // inaccessible groups: // // panel[0]: position = (0.3109,0.0000), size = 0.6781x0.2646, startup = 1, devstyle = 1 // title: value = Control Panel // // workspace: width = 830, height = 500 // layout: snap = 0, width = 50, height = 50, align = NN // // interactor Scalar[7]: num_components = 1, value = 1.4 // component[0]: minimum = 0, maximum = 2, global increment = 0.1, decimal = 2, global continuous = 0 // instance: panel = 0, x = 15, y = 14, style = Stepper, vertical = 1, size = 134x56 // label: value = Subcube size // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Scalar[4]: num_components = 1, value = 2.5 // component[0]: minimum = 1, maximum = 10, global increment = 0.5, decimal = 1, global continuous = 0 // instance: panel = 0, x = 193, y = 13, style = Stepper, vertical = 1, size = 143x56 // label: value = uu reduction factor // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Toggle[2]: num_components = 1, value = 0 // toggle : 0, set = 1, reset = 0 // instance: panel = 0, x = 20, y = 96, style = Toggle, vertical = 0, size = 145x32 // label: value = Show global box // // interactor Scalar[5]: num_components = 1, value = 0.26 // component[0]: minimum = -0.602181, maximum = 0.365228, global increment = 0.01, decimal = 2, global continuous = 0 // instance: panel = 0, x = 617, y = 100, style = Slider, vertical = 1, size = 210x83 // label: value = Density value // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Scalar[6]: num_components = 1, value = 0.0 // component[0]: minimum = 0, maximum = 1, global increment = 0.05, decimal = 2, global continuous = 0 // instance: panel = 0, x = 620, y = 10, style = Slider, vertical = 1, size = 210x83 // label: value = Density: opacity // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Scalar[1]: num_components = 1, value = 1.28 // component[0]: minimum = -0.000107197, maximum = 1.30989, global increment = 0.02, decimal = 2, global continuous = 0 // instance: panel = 0, x = 381, y = 99, style = Slider, vertical = 1, size = 210x83 // label: value = Entropy value // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Scalar[8]: num_components = 1, value = 0.6 // component[0]: minimum = 0, maximum = 1, global increment = 0.05, decimal = 2, global continuous = 0 // instance: panel = 0, x = 380, y = 5, style = Slider, vertical = 1, size = 210x83 // label: value = Entropy: opacity // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Reset[1]: num_components = 1, value = 0 // toggle : 0, set = 1, reset = 0 // instance: panel = 0, x = 196, y = 98, style = Toggle, vertical = 0, size = 138x32 // label: value = Write VRML file // // node Image[1]: // depth: value = 24 // window: position = (0.4727,0.3467), size = 0.5109x0.5117 // input[1]: defaulting = 0, value = "Image_1" // input[4]: defaulting = 0, value = 1 // input[5]: defaulting = 0, value = [7.15256e-07 7.15256e-07 7.15256e-07] // input[6]: defaulting = 0, value = [-1.15607 5.02809 -16.521] // input[7]: defaulting = 1, value = 5.21617 // input[8]: defaulting = 0, value = 640 // input[9]: defaulting = 0, value = 0.751 // input[10]: defaulting = 0, value = [-0.21205 -0.938953 -0.270927] // input[11]: defaulting = 0, value = 17.1386 // input[12]: defaulting = 0, value = 1 // input[14]: defaulting = 0, value = 1 // input[15]: defaulting = 1, value = "none" // input[16]: defaulting = 1, value = "none" // input[17]: defaulting = 1, value = 1 // input[18]: defaulting = 1, value = 1 // input[19]: defaulting = 0, value = 0 // input[22]: defaulting = 0, value = "White" // input[29]: defaulting = 0, value = 1 // input[30]: defaulting = 0, value = {"x", "y", "z"} // input[33]: defaulting = 0, value = 0 // input[36]: defaulting = 0, value = 0 // input[37]: defaulting = 0, value = {"grey85", "grey95", "Black", "Black"} // input[38]: defaulting = 0, value = {"background", "grid", "ticks", "labels"} // input[39]: defaulting = 0, value = 0.6 // input[41]: defaulting = 0, value = "rotate" // internal caching: 1